Archive for January 8th, 2007
Monday, January 8th, 2007
Blog January 8th
I have now started to work on the press packet for the team. Although I am currently at hold, as I do not have the right program to work on it, I have edited some of the pages and updated them with new and current information. This week has been productive and fun. […]
No Comments » - Posted in Build Season by Ryan
Monday, January 8th, 2007
Two day’s later
Today is Monday, the first one of the build season. On Saturday after Kick-off, along with a few members of the build/design team we started coming up with ideas on how to place inner tube’s along the spider arms. One of these ideas was to use a conveyor type system to disperse them onto the […]
No Comments » - Posted in Build Season by Greg
Monday, January 8th, 2007
The FIRST week - “Designing Daisy”
After watching the kickoff on saturday the team got to work creating many different designs for the 2007 robot that we call Daisy. Along with a few friends, we callibrated using a claw with an adjustable arm to horizontally toss the inner tubes onto the structure’s “spiders.” We believe this is the right way to […]
No Comments » - Posted in Build Season by Daniel
Monday, January 8th, 2007
1st day of build season
So, kick off was Saturday and build season has officially started. This whole idea is starting to seem overwhelming for the first time. I took a handful of pictures so far (not yet used on the blog, or at all) and I am trying to do my part, but it just seems like I’m not […]
No Comments » - Posted in Build Season by Jason
Monday, January 8th, 2007
And the Sprint Begins
Here we are, a weekend after the kickoff and we hit the ground running. Here we are, we start the design and decision process, and then start the prototyping process. Hopefully by wednesday we shall finalize our robot design, and then begin fabrication and build. If there aren’t any unforeseen problems (it […]
No Comments » - Posted in Build Season by Dan
Monday, January 8th, 2007
Rack and Roll Optimization
Today, as I continued with reading over the code of last year’s robot, I was presented with an idea. Rack and Roll can be a very complex game in terms of strategy. What if we could eliminate this complication through artifical intelligece? We could write a program to generate, based on odds, where the best […]
